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- on bomb
-
- global status, fileName
- if status = "bomb" then exit
- if the puppet of sprite 19 = TRUE then exit
- eraceMenuDownButton
- if fileName contains "MOVIE" or fileName = "ACTRESS" or fileName = "PLAY" then stopQT
- put "bomb" into status
-
- puppetSprite 19, TRUE
- set the type of sprite 19 = 1
- set the ink of sprite 19 = 0
- set the foreColor of sprite 19 = 255
- set the backColor of sprite 19 = 0
- if random(2) = 1 then
- set the castNum of sprite 19 = the number of cast "bomb2"
- set the locH of sprite 19 = 320
- set the locV of sprite 19 = 210
- updateStage
- else
- set the castNum of sprite 19 = the number of cast "bomb1"
- set the locH of sprite 19 = 320
- set the locV of sprite 19 = 210
- updateStage
- end if
- end
-
-